GSSL playground — a Gaussian-splat shading language. pick a shader, orbit, compose.

a shader is one pure function


          

what it returns

color, opacity — the colour path (like any shader)
flatness, kernel, aniso, stroke — the splat-native FOOTPRINT: the shape of the primitive itself. A screen-space pixel shader has no analogue for these.

compose — the operator that makes it a language

loading…
powered by @hszhai/gssl